BA (Hons) Game Art (with Industrial Placement)
- UCAS CodeGAIP
- Year of entry 2022
- Duration 4 YRS (FT)
- UCAS Tariff 80-112
- Institution Code G53
- Location Wrexham
2nd in Wales
for career prospects (The Guardian University Guide 2022)*
1st in the UK
for satisfaction with assessment (The Guardian University Guide 2022)*
8th in the UK
for teaching quality (Times and Sunday Times Good University Guide 2022)*
Why choose this course?
This idea-driven, skill-based course is about everything from concept art to 3D modelling, 3D sculpting character development and level creation. You’ll be part of a degree with innovation, creativity and employability at its heart as you bring concepts to reality; the perfect preparation for a career in an exciting, fast-paced industry.
- Gain experience in the design skills and techniques used to bring projects from concept to screen through digital painting, 3D modelling, 3D sculpting, 3D animation and game engine.
- Develop a mix of design and technical skills like environment/character design and creation, 3D modelling, texturing, level design, level creation, live briefs, and games production.
- Gain a sound knowledge of game and concept art, with an emphasis on innovation, design and creativity rather than the programming and technical aspects of the gaming industry.
- Use the latest industry-standard software.
- Have the opportunity to get hands-on work with industry professionals on real-world projects to help develop your skills and experience.
- *Study a course that is part of a subject area rated 1st in the UK for satisfaction with assessment, 2nd in Wales for career prospects and 3rd in Wales for satisfaction with teaching and satisfaction with the course in the Design and Crafts subject league tables, The Guardian University Guide 2022.
- *Study a course that is part of a subject area rated 8th in the UK for teaching quality and 3rd in Wales for student experience in the Art and Design subject league tables, Times and Sunday Times Good University Guide 2022.
Key course features
- Strong links with industry and professional bodies such as Skillset, NAHEMI and various associations. Our Creative Futures modules play host to a large range of visiting guest speakers from the creative industries.
- There are Industry-focused visits to gain first-hand insight into how creative media companies function and the variety of employment opportunities that are available in the development of your career aspirations. There are also other study trips to festivals and Video Game expos.
- Opportunities to enter competitions.
- Our purpose-built Centre for the Creative Industries features specialist facilities, such as our TV studio with green screening, and software such as Maya, Mudbox, Unreal Engine 4, Substance Painter/Designer and Creative Cloud for creating Game Art and playable levels.
- There is strong pastoral care within a friendly creative community with an emphasis on team building and collaborative work. Contact time with tutors is high with enthusiastic and supportive staﬀ who are knowledgeable, research-active practitioners.
- The optional Industrial Placement Year gives students the opportunity to experience the workplace first-hand and gain valuable employment experience for the future.
- *This course is part of a subject area rated 1st in the UK for satisfaction with assessment, 2nd in Wales for career prospects and 3rd in Wales for satisfaction with teaching and satisfaction with the course in the Design and Crafts subject league tables, The Guardian University Guide 2022.
- *This course is part of a subject area rated 8th in the UK for teaching quality and 3rd in Wales for student experience in the Art and Design subject league tables, Times and Sunday Times Good University Guide 2022.
What you will study
This degree is primarily designed for those who want to pursue a career in the game art and associated design industries. It explores all key aspects of game art production processes, drawing upon your imagination and using a variety of techniques from 2D concepts to 3D production on screen, including 3D modelling, sculpting, level design and mixed screen-based media. Emphasis is placed on your personal and professional development, communication and entrepreneurial skills so that you are well equipped to enter a diverse and rapidly changing industry.
YEAR 1 (LEVEL 4)
- History & Context (20 Credits)
- Game Design and Interaction (20 Credits)
- Game Asset Development (20 Credits)
- Game Industry & Agile Production Methodologies (20 Credits)
- Sketch to Sculpt (20 Credits)
- Game Environments & Narrative Design (20 Credits)
YEAR 2 (LEVEL 5)
- Critical Thinking (20 Credits)
- Characters in Context (20 Credits)
- Environment Modelling (20 Credits)
- Creative Futures; Making a Living (20 credits)
- Virtual Reality: Level Design and Creation (20 Credits)
- VFX for Video Games (20 Credits)
During Level 5 (year 2) of the programme, you will attend tutorial sessions about the placement year, including the process of finding a suitable placement, the expectations of your placement year and guidance on producing your proposal. In semester 2, you’ll work with a Placement Coordinator to submit your proposal, which will then be considered and reviewed. If you’re successful during this process, you’ll go on to do your industrial placement during your third year and then come back to us for Level 6 (year 4 in total).
YEAR 4 (LEVEL 6)
- Dissertation (20 Credits)
- Creative Futures: Professional Practice (20 Credits)
- Negotiated Practice (40 Credits)
- Game Art Degree Project (40 Credits)
The information listed in this section is an overview of the academic content of the programme that will take the form of either core or option modules. Modules are designated as core or option in accordance with professional body requirements and internal academic framework review, so may be subject to change.
Entry requirements & applying
The academic requirements for the course are 80-112 UCAS tariff points at GCE A-level or equivalent. Appropriate AS-Level and Level 3 Key Skills qualifications will also be taken into account.
The programme welcomes applications from anyone who can demonstrate a commitment to the subject and the potential to complete their chosen programme successfully. This can be established by showing appropriate academic achievements or by demonstrating that they possess the knowledge and ability equivalent to the academic qualifications.
Candidates may be interviewed and asked to display a portfolio of their work. Experience may also be taken into consideration depending on the extent and depth of such subject knowledge. Students from overseas, or who are unable to attend an interview, are asked to send their portfolio of work digitally for consideration.
Teaching & Assessment
There are no set exams. Assessment is continuous and relates to all aspects of the programme, providing more carefully defined emphasis on formative assessment and feedback on your coursework throughout the academic year. We will advise you on your level of attainment and direct you towards a strategy for further progression as you complete assignments and modules.
There are varied formats of assessment to encourage your learning through group seminars, critiques and tutorials. This can be through group interaction with critical analysis where you will submit a range of work including sketchbooks, design sheets, finished artwork, 3D work, screen-based work, technical/ production files, journals, essays and audio-visual presentations. There are reviews of work at key points before Christmas and before Easter and this provides time for you to reflect on your progress prior to a final or summative year-end assessment.
TEACHING AND LEARNING
On this course teaching and learning is designed to support students from a variety of backgrounds with diverse needs and to promote the supportive learning environment and pastoral care the School of Art and Design provides. Timetabling is developed to help learning, teaching and assessment methodologies and provide clear and effective feedback to students.
There is strong support for students with learning differences and who can also receive additional help from support assistants through Student Support Services.
The programme is structured to enable you to work in a multidisciplinary manner, to be flexible and enable you to develop individually. This is supported by a personal tutor/tutorials system that provides you with guidance throughout all aspects of the programme.
Wrexham Glyndŵr University is committed to supporting our students to maximise their academic potential.
We offer workshops and support sessions in areas such as academic writing, effective note-making and preparing for assignments. Students can book appointments with academic skills tutors dedicated to helping deal with the practicalities of university work. Our student support section has more information on the help available.
In terms of particular needs, the University’s Inclusion Services can provide appropriate guidance and support should any students require reasonable adjustments to be made because of a recognised prevailing disability, medical condition, or specific learning difference.
Our Careers & Employability service is there to help you make decisions and plan the next steps towards a bright future. From finding work or further study to working out your interests, skills and aspirations, they can provide you with the expert information, advice and guidance you need.
Emphasis is placed on your personal and professional development, communication, and entrepreneurial skills, so that you are well equipped to enter a diverse and rapidly changing industry. Our graduates have gone on to work for companies like the BBC, Channel 4, S4C, Disney, Molinare, McKinnon & Saunders, Passion Pictures, Asylum Models and Eﬀects, EA Games and Traveller’s Tales, taking leading roles such as senior designers, VFX artist/animators, working on titles such as A Bug’s Life, The Corpse Bride, Frankenweenie and the Harry Potter series games.
Career opportunities exist in all areas of game art including concept artists, storyboard artists, freelance artists/animators, character designers, game artists, interactive developers, environment and background artists, freelance visualisers, model making, set design, digital media texture art, digital painting, compositing, lighting, rigging, visual effects and post-production.
Our degree also allows you to gain a range of transferable skills that can lead to a variety of employment opportunities. Further study opportunities are also available at MDes / MA or PGCE level.
Fees & funding
You do not have to pay your tuition fees upfront.
Wrexham Glyndŵr University’s tuition fees for 2022/23 for a full-time undergraduate degree course are TBC.
The fees you pay and the support available will depend on a number of different factors. Full information can be found on our fees & finance pages. You will also find information about what your fees include in the FAQs.
If you are applying as an European / International Student, and live outside of the UK, you should make your application through our online application system, Centurus.
For information about the university’s entry requirements for EU/international students, please visit our international section.